![]() When we enable Hyper Threading, though, the game run with constant 60fps on our simulated dual-core system. Yeap, the game is locked at 60fps but I guess it’s better than 30fps, right? But anyway, our simulated dual-core system without Hyper Threading had some minor drops below 53fps. In order to find out how the game scales on multiple CPUs, we’ve simulated a dual-core and a quad-core system and we are happy to report that even our simulated dual-core system is able to push a constant 60fps experience at 1080p on High settings. ![]() ![]() ![]() There is also an option to enable/disable FXAA and unfortunately there isn’t support for any other anti-aliasing technique. PC gamers can adjust the quality of Shadows, Mipmaps and Post-Processing. Unfortunately, and like most PC releases these days, NVIDIA has not included any SLI profile for this game, meaning that our GTX690 behaved similarly to a single GTX680.īandai Namco has added very few graphics settings to tweak. The game has just been released on the PC so it’s time now to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690, Windows 10 64-bit, GeForce driver 418.81 and the Radeon Software Adrenalin 2019 Edition 19.2.1. God Eater 3 is the latest part in Bandai Namco’s monster hunting God Eater series and contrary to other Bandai Namco releases, God Eater 3 does not use the Denuvo anti-tamper tech.
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